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  1. Yesterday
  2. I think that is for monetization reasons. Chris / RL used to have 2 YT channels, one for the live stuff, and another one that used to be used to archive past streams just before the new one went live. But recently that has been limited to only older series, new feature / version presentations and the odd specialised tutorial. I think the complete archive of episodes is probably only available to his patreons. Not sure that is 100% correct, but that does seem to be the way it works now. CBR
  3. yeah it was cloud service. the amount of times i crashed their machine as well 🤣 although i would like to own a system/server like that one day...
  4. How do you even set a machine with that kind of RAM ? Was it a computer farm/cloud service/distributed system of some kind ?
  5. That's the Radius of the Clump. 360, 100, 20 The look alsio depends on the fill Hair Count Same presets double Count
  6. I'm gonna keep track here all episodes of this season for posterity. It's also fun watching me ask questions that crash C4D. For some reason the channel does not archive the episodes so if you miss it you'll never find it even by searching it. Season 5 episodes also wanted. Found some episodes from Season 5 Please contribute if I don't post an episode as it streams as this would mean that I also missed it ! As you can see I already missed episode 1
  7. hehe, I don't think I'm one to be sold the dream... I've always analysed products on a technical level... I know very well what these systems do underneath I used to be an avid user of xparticles myself so I am completely aware of what it was capable of doing, I've pushed it faar beyond it's capabilities and maxed out 700gb ram machine once trying to push the system... My main point was there was a certain time where it did more than what c4d was providing and filled that gap for a while... I think there's no harm in applauding some good marketing... every product needs it regardless of what it provides in the end... And we are in the motion graphics business, alot of peoples jobs is to create good branding productions, so seeing good work done by Insydium in that area was just an analysis of good production rather than the product...
  8. Haha, yeah, it really is a maze and a puzzle all at once sometimes.
  9. Personally, I think you've been sold the dream. Is X-particles useful? - Yes it can be, but don't be blinded by all the bells and whistles its fancy marketing team provide. Not to long ago I was taken in by all that too, only to find that al that glisters is not gold. Awful technical support, a community that was basically non existent and a very expensive and somewhat buggy product. It's almost as if all Bob's videos were to give an outward projection of a company that wasn't as prolific and well put together as they would like you to believe. Yeah, the 'Particles' side to X-Particles is somewhat functional, but woe betide you if you're naive enough to use their dynamics, fire and water sims in a commercial production pipeline....they just don't work as well as they say it does. I stopped using their plugin for a good few years, finding suitable alternatives in After Effects to fill the particles hole. Honestly if it wasn't for the fact that my current role demanded it, I still would not be using it. Granted, X-particles has become a lot better and less buggy since then, I'm still not stupid enough to use anything but their particle functionality though. In contrast Cinema 4D actually does what they say it can. It's a very reliable tool, and the product speaks for itself, they don't need all the fancy marketing as a selling technique, the application just works.
  10. Oh THAT's where they're hiding that these days ! CBR
  11. Thanks, I know how to get this difference, I mean how to get smaller clumps, like having 100 clumps instead of 10 on the same area Thanks! seems exactly what I was looking for, I'll test it tomorrow morning!
  12. Probably link to download should be sent to e-mail but of course e-mail sending from Core4D doesn't work from months.
  13. About the frame 3 thing: Go to the hair object > under 'dynamics' there's an option 'animation'. Set the frames to '3' (in your case) and click on 'relax'. This will play the animation for 3 frames. After that, go to Hair > Hair edit > set initial state. This will freeze the current state of the hairs. You can then go back to the Hair object and disable the 'dynamics', to make sure the hair stays the same.
  14. We're inviting 3D artists to participate in our "Steampunk: New History" competition, where you can showcase your creativity and skills in modeling and rendering steampunk-inspired objects.Your task is to create a 3D model of a steampunk vehicle, mechanical device, gadget, or invention, and place it in an atmospheric 3D environment to make a stunning rendering. Let your imagination run wild and create a unique piece that captures the essence of the steampunk genre, which combines Victorian-era aesthetics with steam-powered machinery and retro-futuristic designs.Please read the full contest rules here.Focus on crafting intricate details, realistic textures, and complex mechanisms that bring your object to life. Consider how your creation would function in a steampunk world and how it fits into the larger narrative of this alternate history.In addition to the visual appeal of your work, we'll be paying close attention to the originality of your concept, the quality of your 3D modeling, and the overall presentation of your scene. We're looking for renders that not only showcase your technical proficiency but also tell a compelling story and immerse the viewer in the steampunk universe you've created.We will be accepting submissions from March 20th to June 5th.Get ready to transport us to a world where steam power, clockwork, and innovation reign supreme. Happy modeling! RULES https://3dmodels.org/steampunk-new-history/#rules
  15. I don't see anything hinting to a download action after this step
  16. Took a quick look and it seems you have to enable fk in controls to get the hips to move the arms. There are some ik/fk switches but I am not sure how functional they are, it would take a lot of time to dissect the rig itself. Make sure you change the display to show full hierarchy in OM, it will be easier to troubleshoot
  17. should be fine, check now please
  18. Last week
  19. 1. Never use dynamics to drive a certain look on your hair. Use grooming tools and hair materials. 2. You can drive the clumpiness using vertex maps. From what I see from the VRAY example a simple noise was used to drive the bendiness not the clump. Your clumps may be limited by the Keep Length option as the manual suggests
  20. I'm liking this competition... I wouldn't say they rushed anything tho, i'm pretty sure insydium knew this was coming more than anyone else did. They probably already had a few things prepared. They are pricey as hell especially given the current competiton, however, I still respect their work and I actually still prefer their implementation of particles. I personally still like the even more intuitive design they have got going, where everything fits into nice categories and all the modifiers are stored in the dropdowns from the groups in the object manager. That to me is still much better implementation of handling objects especially for something like a particle system, which comes with so many modifiers... I actually do still hope xparticles sticks around, but yea, it'll be really hard to justify their prices. If they lower prices and provide something even more special with xparticles, I think this would be very fun competition... Actually, I am excited now to see what they can really bring to the table now that C4D is trying to take over simulation... so I do hope they stick around and can stay in business 🙂 Also, I really like the work Bob puts into these videos. I always respected the marketing, its second to none imo. Maxon can even learn a few things off that... Not to drag on for too long but I also want to add: Insydium through the years have shown potential that maxon couldnt effectively provide, and proved that a company like insydium can provide something different and unique from the even bigger players... and I will always repsect them in that regard... I hope this company the best...
  21. Another question while we are on the subject, is there a way to reduce the size of the clumps? I tried everything but I was not able to get smaller clumps like in the Vray fur. Here is with C4D and Corona: And here is using Vray fur where I can tune the size of the clumps:
  22. Thanks, yes I know how to transform in real hair, I'm afraid the object may become too heavy to handle. I saw there's also a cache system on the hair but I'm not able to get it to work.
  23. Oh I see what you mean. Hmmm. not sure about the 'right' way to do that, but you can stop the anim at the frame you want and do a current state to object on the hair, which will get you a hair-renderable spline of the current state, but then of course you have lost the parametricity and subsequent dynamics without linking it to a new Hair object, which I am not currently sure how to do, but seem to recall it is a doable thing ! CBR
  24. Beppe has a workaround here for octane particle colour https://render.otoy.com/forum/viewtopic.php?f=86&t=83356&sid=98e2db531431872bf04cdbcf94835f20
  25. Thanks a lot for your answer, probably I didn't explain myself well.. I like the look of the fur at frame number 3 but if I disable dynamics and go back to frame 0 I don't get the same result. Is there a way to freeze the state of the fur at frame 3? This is frame 3: And this is frame 0:
  26. Looks like Insydium was shaken from the last C4D update and rushed to add some similar features
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