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  1. Today
  2. You have to understand that poly pen is a composite tool and because it is trying to do so many things at once and has so many different modes of working, the modifier keys are all taken up offering additional tool functions rather than constraining things straight. For example, the Line Cut dedicated tool DOES have shift-to-constrain-straight functionality because the modifier keys aren't needed for other things and the tool has just one main function. With all the snapping options we have, plane and polygon primitives that arrive straight out-of-the-box, and, as Hrvoje mentioned, helpers like dynamic guides I don't often find myself wishing PolyPen would do straight lines itself. CBR
  3. Yesterday
  4. Hello. My first personal anim that I've actually had time to finish. 🙂 Very short, very simple. Started as a fun particles study. More info under the video on YT or my Behance. ( Behance) All the work done in C4D+RS. Xparticles for the web stuff. Comp in Fusion, edit, grade and sound in DaVinci. Oh and the model of the doors/frame modelled in c4d, textured in Quixel Mixer... That was a first. Good tool but for simple work. Aspect ratio 4:3 to frame it that exact way. Any other ratio just didn't work for me. Also i would have to create a lot more stuff of screen I'll drop few more anims in a while. just need to tidy them up. 'End credits' if you can call it like that was my first ever attempt on more creative title/text creation. Designing that kind of stuff is not my thing. Same goes for sounds fx. But i did enjoy creating both I would love to hear some thoughts about it. I know there isn't much too it but feedback is always useful. Thank for watching. Quick breakdowns: The splitting/ghosting effect was a 'creative' fix for a mismatching renders... It was easier than to rerender. And it adds a bit to the story.
  5. hello everyone. i have a cinema 4d project with a 3d model that i have textured and colored using redshift nodes. When i export as fbx the textures and colors do not come with the model. is there a way for me to bake on redshift materials or convert to standard materials so when i export an fbx or an ob the 3d object includes those colors. thank you!
  6. At this moment no, particles are OM based
  7. I know I posted this a while ago but I finally got around to pointing this out to Maxon Support and they told they are aware of this issue and it is a bug in Xrefs which will get fixed but they don't know when. It's probably not on the top of their list… Although for me it should be on the top of the list cos I have been waiting for this to be fixed since Xrefs first appeared back in R13? @JBatista Seems the only way to get this to work is to make the Xref editable but that is for Xrefs using the Character rig. I haven't actually tried it with other types of Xrefs. I think it works fine for geometry items and nothing too complicated like character rigs.
  8. Hi guys, maybe someone can help me. I'm trying to create kind of particle pile. I found this video in the c4d help. That's pretty much exactly what I need. However, I can't manage to recreate it. When I run the simulation it seems to work somewhat as soon as I press pause the particles jump to another place. Caching hasn't helped yet either. Maybe someone has a clue? Many thanks in advance 2024-4_Particles_Modificators_Example_24.mp4 ParticlePile_01.c4d
  9. I don't get this… I have setup my PC to use my Mac mini as a Team Render machine using Redshift. Now my understanding from what I have read is that for a Team Render machine to use Redshift GPU you need another Redshift Licence. However when I push the 'Team Render to Picture Viewer' button it renders away quite happily on both my PC and Mac (I am not using hybrid node on either computer). Now another bit I really don't get is my PC has two RTX 2800Ti GPUs and my Mac mini only has it's 16 core M2Pro chip and yet it renders only a tiny bit slower than my two nVidia GPUs? I was somewhat stunned… Some please explain cos I am quite confused. Have Maxon done something in 2024.4.0 version of C4D?
  10. @jedcould you please share that file again? It says it's unavailable.
  11. Hi, Just wondering if the new particles are compatible with nodes? The demos I keep seeing is still the object manager based. Regards, Ben
  12. Hey guys, I'm trying to render a drone with Redshift and have motion blur on the animated blades. Problem I'm running into is Redshift only has 31 max steps, which aren't enough to properly smooth out the blades because of how fast they're going. I've linked an example image below Just wondering how I should approach rendering helicopter/drone blades and if there's any way to smooth out the blur. Thanks everyone!
  13. Hi all, I'm currently working through Toby Pitman's Hard Surface Modelling course on GSG+, which I can highly recommend! In it he uses the polygon pen a lot to draw out the mesh for flat surfaces before extruding them. One thing that is driving me crazy though, is that I can't find a way to draw a straight line with the polygon pen (i.e. fixed to 90 degree angles), like how you would in Photoshop or Illustrator with the pen tool by holding Shift. Everytime I have to select all the points and do the old scale down on one axis trick. Does anyone know a quick way to solve this? Am I missing something in the tool or is there a plugin that can do this more easily? It seems crazy there isn't a simple way to do this. Thanks!
  14. Yeah, PV = Picture Viewer. You shouldn't actually even NEED an RS tag on the particle group - they should appear in render right out of the box (preusming they have appeared in the scene, lols). Tag only needed if you want additional options there, without it, it defaults to mode 'optimised spheres' I am told... CBR
  15. Last week
  16. @Bezo It rendered beautifully. I just didn't wait long enough for frame 20 when the particles actually enter view. It was me rushing and not using my noddle 🤣
  17. Did you add RS object tag on particle group and enable in Particles tab some other mode than Disabled? (and sure cache particles too as Jay mentioned) I think PV is meant as Picture Viewer
  18. Hi Cebera I did cache the particles but now I am looking at the project (Surface Flow) with more time on my hands I realised I was being a complete doughnut! When I was rendering the first few frames I saw no particles in the scene so thought something was wrong (why do I always suspect bugs?). Now I realised that's because the particles didn't enter the scene until about frame 20 and I was preview rendering frame 76 where the particles are half way down the blob object! I gotta learn to slow down a bit… I feel a complete particle now… BTW what do you mean by PV - Preview?
  19. If you need an approximation of boat wake (not a fluid sim) then fields work too 146_Boat_wake(MG).c4d
  20. This new Surface Attract is good for Ivy things too SurfaceAttract.avi
  21. You gotta cache those puppies to get them out to PV full render... Do this in the Particle Group Cache tab. Or here's Chris, showing the other methods. CBR
  22. Finally got aroud to taking a lok at the new particle system in the latest update to C4D and it was looking good once I also update to the latest version Redshift. Now when I render to the Redshift RenderView it look lovely but when I want to render out an image sequence NO PARTICLES... What am I doing wrong? I have watch a few tuts but none of them show rendering out an image sequence. I am hoping that this feature is not restricted to a Maxon One subscription? I don't think so... Any quick tips appreciated :0)
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