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@HSrdelic - could you please help a little more? 

 

My reason for initially asking for the triangle formula was to make a scalable corridor space with zigzag walls

 

I have produced this file using a sweep with your tracer - however I would like to animate the corridor extending/contracting - and I am using the *matrix count* float as a controller for this.

However the y position of the tracer (and therefore the sweep) changes on odds and even numbers of this control. Do you know if there is a way to stabilise this?

 

Thank you

 

triangle corridor.c4d

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