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Dried Cranberries


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Many ways!  I'd start with a sphere in hexahedron mode.  Then sculpt the basic shape and throw a material on it with a displacement map (some layered noise should work).  The key will be in your material's SSS and Translucency settings to get that translucent cranberry look.

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On 12/12/2018 at 1:36 PM, natevplas said:

Many ways!  I'd start with a sphere in hexahedron mode.  Then sculpt the basic shape and throw a material on it with a displacement map (some layered noise should work).  The key will be in your material's SSS and Translucency settings to get that translucent cranberry look.

Please see the attached file below. Does it look fine? Thanks,

 

796321975_ScreenShot2018-12-13at1_59_00PM.thumb.png.0a0b1ff664252cff16b4bfbaeb15cbfc.png

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