Jump to content

Dear Visitors

If your confirmation email doesn't arrive, give us some time while we manually approve your account. Support ticket is not necessary, we are checking new registrations regularly and approving if registration requirements are met.

Please read Rules & Guidelines before posting around Forums. Information we seek is minimal and in the end saves us a lot of time and we are able to provide solutions faster.

Please consider supporting us via Contributions for all the work we are doing. Contributing even with the smallest amount, will remove ALL AD's and unlock some nice features like being able to be Tipped for providing help, or file etc.


Fracture Multi Shader Flicker


Recommended Posts

Hello!

 

I'm spline wrapping a capsule onto a bunch of tracers eminating from some particles. The capsules sit in a Fracture object to make them separate objects to able to use the Mograph toolset on them. It's mostly working as expected, but when I try to use the Mograph Multi Shader to assign a random color to the capsules they behave erratically and some are flickering between the colors occasionally. All I want is for the capsules to have a random color set from within a given color range and keep that color forever. Hopefully there is a tweak to the current setup that will solve it? Or if not I'm open for other solutions, just hopefully without having to duplicate the setup a bunch of times or so. Anyone know how to fix this?

 

Thanks in advance!

Fracture_SplineWrap_Random_Color_01.c4d

Link to comment

Thanks a ton Hrvoje! That helped indeed, and led me to solving my color problem in my actual X-particles setup through emitting all the needed particles at frame 1, and then trigger their movement a few at a time. The simulation now works well running in the viewport, but when I try to render it with the Standard renderer it fails within a few frames every time. If I lower the amount of shapes alot it renders as expected but that is unfortunately not an option. I guess I'm using the Spline wrap and the Fracture object in a combination that is not meant to be perhaps. Is there maybe a way to bake out the whole sim to be able to render it properly? Or any kind of workaround? I finally got the result I've been after for quite some time and now I can't get it rendered, frustration galore.. :)

Link to comment
Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    No registered users viewing this page.

  • LATEST ACTIVITIES

    1. 0

      Lagging sweep on Spline Dynamics spline

    2. 0

      Q) soft body object as a particle of emitter

    3. 37

      C4D in the Apple event

    4. 3

      transform element, not work, R25.010

    5. 15

      MAXON ePortfolio shutting down Nov 1st 2021

×
×
  • Create New...

Copyright Core 4D © 2021 Powered by Invision Community