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How to get self collision in xparticles


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It's a simple sphere with shatter and dynamics on the pieces.  I want the pieces to be able to collide with each other instead of going through each other as it is now.  It's probably something simple, but I can't find the right box to tick.

xp no self collision.c4d

 

Here is the video where it's shown off.  I have the latest version of xp so I should be able to do it.

 

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Having the XPConstraints tag in there and off with Push checked in the XPDynamics tag seems to work super fast.  xpConstraints on with Collisions works super slow for some reason.  Having Push on with no xpConstraints also works really slow.  The end result seems the same.  Must be a bug.

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