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Exporting animation for Spark AR


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Trying to import the(pretty basic) attached animation into Spark AR to use on a target tracker. Tried using FBX, baking alembic etc but can't get it to function properly. The movement seems to port over, but where I've used an animated bend deformer on the objects to get the peel, it doesn't.

 

There doesn't seem an awful lot out there about the pipeline of c4d to spark so any help would be much appreciated.

T

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  • 2 weeks later...

hey! I been working on some filters aswell. 

PLA or point animation doesnt work. Animate with bones. Its the only way I found. And I try a lot of diferente options. Once in Spark you have to create an animation Playback Controller and map the bone animation. And export as an FBX.

Hope this tip work! 

 

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  • 2 months later...

I'm trying to do this too.. Has anyone figured it out? I can't seem to import a simple sphere with Turbulance and Rotation to spark. I import the FBX and see no animation to link to the "animation playback controller".. Crazy how nobody on the entire internet has talked about this.

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  • 1 year later...
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