Jump to content

Blender Tests and Impressions


Recommended Posts

3 hours ago, Radud said:

Thank you so much, this is absolutely brilliant. I have no idea why such a useful tool is hidden in the menus. Who knows what else is in there, clearly I need to read the documentation for every single tool in the modelling menus.

Seriously.  This is why I say C4D should be learned before Blender because stuff like this is so hidden in Blender no one would even know to look for it if they started with Blender.  They got some tools with 8.2+ on the left which is good, but nothing close to all of them.  Some are right click only.  Some are in the menus.  Other show up on the right if it's part of a plugin.  When a Bool is done in Blender a menu has to be gone into on the side to make one object invisible in the viewport.  It is kind of a mess.  I was thinking of doing a custom radial menu that has all the tools logically laid out.  It would make things so much easier when the keyboard shortcut is not known.

 

3 hours ago, Radud said:

It should work in R19 if you change the Bevel Mode to Solid and the Mitering to Default.

I got it working now in c4d.  I had to use a plane where I was using a cube.  With a cube it works just like Bevel in Blender.  With a plane it does something different for some odd reason. 

1981263616_bevelinc4d.thumb.jpg.ee6cca8c6960871dbb7661205f8dfcfc.jpg

The one on the bottom left is if I select the inner lines again and Bevel again.  It's such a special case where it only happens for the edge of a plane. 

 

In Blender to get this geometry on a plane it would be harder because 4 loop cuts would have to be done on the plane.  The loop cuts can be done fairly fast though.

Link to post
  • 2 weeks later...
  • Replies 94
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

Hi guys! My 2 cents on the topic: https://pbs.twimg.com/media/EMfgEuGXkAIr0tj?format=jpg&name=900x900 Besides the jokes, I think Cinema 4D is one of the greatest software that I have use

I used to come to this site all the time back in the day.  The people here helped me a lot and I have in turn hoped to have helped lots of people.  I guess it is that, plus nostalgia that brings me ba

That is what I thought when MAXON announced the "3D for the World!" but actually it's more like "3D rental for the 1st World", as it's still very expensive for other countries not on USD/EUR/GBP.

Posted Images

Blender has a lot of things hidden (and a lot that work one way if done in the viewport and another if done in the outliner). Some things (like instancing on verts) are just plain buggy. I would agree with you that C4D is much easier to learn than Blender. Personally, I think Blender is overhyped since it is free. If you want a decent alternative to C4D for modeling (non procedural), Modo would be much better to learn than Blender. Modo is not very popular except in certain niches, but it is the best modeling program on a Mac and tied with 3ds max for that honor on a PC. 

Link to post
  • 1 month later...
  • 2 weeks later...

Sorry guys but I only consider abusing Blender to find free 3d-models and use it only as exporter to Cinema 4D.

Otherwise it is much waste of time to learn many 3d-applications. Blender is good if you don´t afford to use commercial

3d-application for example in developing countries. There are amazing new Blender artists coming out from Africa for instance.

Link to post
15 hours ago, ahven said:

Sorry guys but I only consider abusing Blender to find free 3d-models and use it only as exporter to Cinema 4D.

Otherwise it is much waste of time to learn many 3d-applications. Blender is good if you don´t afford to use commercial

3d-application for example in developing countries. There are amazing new Blender artists coming out from Africa for instance.

 

That is what I thought when MAXON announced the "3D for the World!" but actually it's more like "3D rental for the 1st World", as it's still very expensive for other countries not on USD/EUR/GBP.


As for Blender, it is a very powerful software. It still lacks the simplicity and refininment of C4D, but it's superior in direct modelling and sculpting and GPU render (for example).

Link to post
On 8/7/2020 at 3:50 AM, MauricioPC said:

 

That is what I thought when MAXON announced the "3D for the World!" but actually it's more like "3D rental for the 1st World", as it's still very expensive for other countries not on USD/EUR/GBP.


As for Blender, it is a very powerful software. It still lacks the simplicity and refininment of C4D, but it's superior in direct modelling and sculpting and GPU render (for example).

You don´t do anything with power when your sticks are all over the place. Very powerful as it was read in the Blender marketing text.

Blender has potential if it is developed into user friendly some day.

User base ignore the horrible interface and are happy because it´s free.

It was bad in 2.7 but it´s ok with current and almost useful if they remove all tabs from the top menu and change all into graphical interface. No TABS ! One has TABS in Spreadsheet applications like Microsoft Excel.

Link to post
2 hours ago, ahven said:

You don´t do anything with power when your sticks are all over the place. Very powerful as it was read in the Blender marketing text.

Blender has potential if it is developed into user friendly some day.

User base ignore the horrible interface and are happy because it´s free.

It was bad in 2.7 but it´s ok with current and almost useful if they remove all tabs from the top menu and change all into graphical interface. No TABS ! One has TABS in Spreadsheet applications like Microsoft Excel.

 

More and more users are switching to Blender not because of pricing, but because of what other users are accomplishing with it. In studios it's become quite normal to see Maya and Max users adopt Blender in their workflow. The community is thriving, and this is very attractive to new users as well. The attractive pricing (free) only serves to help adoption, but I think it also has to do with the simple licensing: Blender doesn't even need to be installed to run. Compare with the C4D trial: in a move to make it even more hostile to potential new users, MAXON decided to time-limit the demo/trial and put it behind a registration.

 

Personally, I have way more fun modeling and working in Blender now than I ever had/have in Cinema4d. And I am not alone in this... It's a very robust and quite user friendly 3d app. The tabs I really love: quick switching to sculpting or UV'ing with one click. Tabs were something I also loved in Lightwave. The viewport is an absolute joy to work in. C4D feels very clunky to me compared.

 

Yes, there are rough edges, as there are in any software. C4D is no exception either. The main difference at this point is that Blender is actively being improved making great strides, while C4D seems to move along at a snail's pace. But perhaps with C4D 23 a break-through will finally happen? We can but wait and see.

 

I believe Cinema4d is losing and/or will lose ground because of its abysmal licensing and pricing, unless MAXON changes it. Compare with Max and Maya Indie (even though it can only be used on projects worth less than 100K) for $250 a year, or Houdini, Blender: all have much more attractive pricing schemes. AutoDesk is feeling the heat, and their response to the Blender upheaval in the market is probably too little and too late. Heck, even LightWave seems to attract one or two new users that would have picked Cinema4D instead, but were rebuked by MAXON's licensing/rental plans. Especially in tough economic times like these MAXON's licensing is akin to a kick in the face when you're already down on the ground.

 

And exacerbating the situation is that Cinema4D users, while paying a premium upkeep, need to invest in an external particle plugin, external render engine, and other plugins and apps to keep up with the competition.  Something needs to give.

 

 

 

Link to post

Actually I enjoyed Scatter add on.

I have tried some scatter plugins in Cinema 4D like Octanes built in and Forester but Blender scatter is very effective.

Also Eevee renderer is pretty fast!

0_Blend.jpg

Link to post
On 8/12/2020 at 9:54 PM, hvanderwegen said:

 

More and more users are switching to Blender not because of pricing, but because of what other users are accomplishing with it. In studios it's become quite normal to see Maya and Max users adopt Blender in their workflow. The community is thriving, and this is very attractive to new users as well. The attractive pricing (free) only serves to help adoption, but I think it also has to do with the simple licensing: Blender doesn't even need to be installed to run. Compare with the C4D trial: in a move to make it even more hostile to potential new users, MAXON decided to time-limit the demo/trial and put it behind a registration.

 

Personally, I have way more fun modeling and working in Blender now than I ever had/have in Cinema4d. And I am not alone in this... It's a very robust and quite user friendly 3d app. The tabs I really love: quick switching to sculpting or UV'ing with one click. Tabs were something I also loved in Lightwave. The viewport is an absolute joy to work in. C4D feels very clunky to me compared.

 

Yes, there are rough edges, as there are in any software. C4D is no exception either. The main difference at this point is that Blender is actively being improved making great strides, while C4D seems to move along at a snail's pace. But perhaps with C4D 23 a break-through will finally happen? We can but wait and see.

 

I believe Cinema4d is losing and/or will lose ground because of its abysmal licensing and pricing, unless MAXON changes it. Compare with Max and Maya Indie (even though it can only be used on projects worth less than 100K) for $250 a year, or Houdini, Blender: all have much more attractive pricing schemes. AutoDesk is feeling the heat, and their response to the Blender upheaval in the market is probably too little and too late. Heck, even LightWave seems to attract one or two new users that would have picked Cinema4D instead, but were rebuked by MAXON's licensing/rental plans. Especially in tough economic times like these MAXON's licensing is akin to a kick in the face when you're already down on the ground.

 

And exacerbating the situation is that Cinema4D users, while paying a premium upkeep, need to invest in an external particle plugin, external render engine, and other plugins and apps to keep up with the competition.  Something needs to give.

 

 

 

Agree 2.8 is way better than older versions. If they manage to develop it better then MAXON is screwed. Licencing is free with Blender as there is no payment.

There is not so much obnoxious threshold in 2.8 when trying stuff in Blender if user has many years with Cinema 4D.

First when you opened Blender 2.x version after Cinema 4D you felt that GUI was horse sh**.

The unpleasant factor was much higher in 2.5-2.7 versions.

I felt my eagerness to learn Blender had a bar set too high because of very bad GUI friendliness.  

Open source is developed faster than Cinema 4D.

 

Interface may suck because there are too many options visible that you don´t need.

It is not Audi or BWM like Cinema 4D but more like Skoda.

Same stuff or even more is available but the driving is different.

 

Other than that Blender is still not compatible with mainstream production studios that use Cinema 4D and Vrayforc4d for their production pipeline. There is no way you can continue Cinema 4D project in Blender with all the project assets converted perfectly. Cinema 4D to Blender plugin would be as great as 3Ds max to Cinema 4D plugin. Also a great threat to MAXON as it wants to control *.c4d file format. There is already 3Dsmax to Blender available. 

https://www.3dtoall.com/products/maxtoc4d/

 

I was an ex-insider and I have worked as Cinema 4D specialist in finnish Cinema 4D distributor.

They do not promote Blender in any way because they work in commercial sphere.

Link to post

I agree mostly. The Blender Foundation's seems to listen better to studios nowadays: the LTS (Long Term Support) initiative is great, allowing studios to work on long-term projects while staying in one stable version that is bug fixed for two years. The current version 2.83 already received 5(!) LTS updates since it was released last June. I noticed a marked improved stability since release 1 (and Blender is on the whole very stable running as it is).

 

And version 2.9 is about to be released (next week) with a quite long list of interesting new features and improved edit mode performance, but also nice little GUI improvements across the board. The usability of the outliner, for example, is improved once again.

 

One thing I have noticed over the past few years is the DELUGE of add-ons for Blender. It is intimidating and impressive at the same time. I see ex-Modo users create addons to bring Modo functionality to Blender. I see ex-Max users create addons to add features they had in Max. The community is hard to beat.

 

Anyway. A c4d to Blender plugin would be nice to have. Are you aware of the copy and paste addon/plugin that allows for copy and pasting of geometry between various apps?

 

https://github.com/heimlich1024/OD_CopyPasteExternal

 

I've used it at work for seamless and quick switching between C4D, Modo, and Blender while working on projects (before Covid, that is).

 

At the risk of repeating myself, in my mind licensing is the major hurdle right now for MAXON. Secondary hurdle is the rather slow development of C4D in the past five up to ten years. It is lagging behind and relying too much on third-party developers to fix the gaps, which rubs more salt in the financial wound, so to speak.  Hopefully with R23/S23 development will have picked up.

Link to post
  • 7 months later...
  • Igor changed the title to Blender Tests and Impressions
  • Igor featured this topic

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

ABOUT US

We are Cinema 4D Community of dedicated, friendly and passionate artists, hobbyists and developers. Feel free to join us to share your knowledge, your art and anything that might help Community to grow and become a better place for everyone. We are providing guidance, free plugins and files, feedback and various discounts for our Contributors and much more. :cowboypistol:

SUPPORT

Tickets

Purchases

×
×
  • Create New...

Copyright Core 4D © 2021 Powered by Invision Community