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Multiple Bugs from 21 to S22


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21-22 the "^" hotkey does not work anymore since R21

If you enter it in the command manager, it only works in a double "^^" and if you use it, it often does not react even on double press.

I used ^ 1 2 3 4 5 etc for commands and this one not working anymore hurts

 

 

S22 - phong > normal tag >

"Align Face to Vertex Normals" and "Align Vertex to Face Normals" both dont seem to work at all

 

 

S22 - New Auto UV unwrap sometimes makes circular elements oval and skewed

 

21 (likely in S22 as well) - Exporting a FBX of a volume builder mesh can make the entire software freeze and displays strange numbers in the progress bar

If you export a volume builder stack directly it takes a very long time and can freeze, while connect+delete one and exporting is much faster - please make this unnecessary and automatic on export - please look into exporting volume builder stacks in general - this seems unclean

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Thanks mate for reporting, some of these are known, some not. Ill make sure to report those, thanks once again. Its hard to catch them all, just like pokemons. 😊

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A few more bugs. S22 
A bug in the operation of filters. 
https://www.dropbox.com/s/trthe1jprqlc6p2/2020-04-26_18-05-12.mp4?dl=0 

Bounding-Box is missing from the filter.
If I use splines, I can’t turn off this dimensional container in any way.

With active Live Selection, the rectangle selection with the side mouse button does not work.  https://www.dropbox.com/s/eirsmnzekgqa2h3/2020-04-26_18-08-06.mp4?dl=0

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On 4/23/2020 at 6:58 PM, Shrike said:

21-22 the "^" hotkey does not work anymore since R21

If you enter it in the command manager, it only works in a double "^^" and if you use it, it often does not react even on double press.

I used ^ 1 2 3 4 5 etc for commands and this one not working anymore hurts

Can you tell me what language and keyboard you have. Becasue I am not even sure how do you use this shorcut when for me its so unreachable and to get it I need to press Shift too...so, what kind of magic you are using there?

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On 4/23/2020 at 6:58 PM, Shrike said:

21 (likely in S22 as well) - Exporting a FBX of a volume builder mesh can make the entire software freeze and displays strange numbers in the progress bar

If you export a volume builder stack directly it takes a very long time and can freeze, while connect+delete one and exporting is much faster - please make this unnecessary and automatic on export - please look into exporting volume builder stacks in general - this seems unclean

Some kind of scene would be very useful to me prior to export, can you recreate and upload please? It gonna save me a lot of time...

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  • 2 weeks later...

Hey again

 

I use a QWERTZ European layout, its on the left side of the 1, this should be the standard in germany, luxemburg, Austria Switzerland maybe I assume. The key has ^^ and ° on it with shift.

 

Its a bit wierd, the Customize Commands only accepts a double "^"~"^" because that keyboard key is somehow strange in that it only puts out symbols when pressing twice, even here in the forums. Maybe thats hard coded to the keyboards. If I manually edit my shortcuttables.res and remove one "^" it works when I press it twice in C4d. I think it requires 4 ^ presses when you put it in the customize commands with the button press

 

I tested the volume export on S22. On S22 the export seemed to work OK, but merging down a volume builder stack took extremely long, far longer than before on R20/21 or the export selected object as - and seemed more like a lockup almost (6 Mio verts)

 

 

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Is anyone else having issues with the OBJ export flipping the normals in S22?

 

When I import them into Substance Painter or 3D Coat, they have been flipped. Easy fix in 3D Coat...not so much in Substance Painter.

 

Works fine in R21.

 

Thanks

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