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X-Particles burst outwards simulation


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a great job done by Tendril, very inspiring!

 

how would i go about creating this initial burst of particles that expands out and keeps the shape of the diamond at 00:01 to 00:03, it seems like an easy task but im having problems keeping my simulation fluid like theirs, any help would be much appreciated.

 

i have attacthed the actual references for the frames 

 

im fairly new to cinema 4d and very new to xparticles

 

it would be great if anyone could share an approach on creating a simulation like this!

 

 

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Well, it seems to have been done with xpInfectio modifier and a UV map.  You can find out more here: 

 

But, if I am completely way off, then the next best advice I can give you is to submit your question to Chris Schmidt at Rocket Lasso (https://rocketlasso.com/).  He has a live podcast every Wednesday at 2:00 PM CST where he takes questions such as these and tries to answer them. 

 

Dave

 

 

Sorry...but I simply do not have enough faith to be an atheist.

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