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SPHERICAL CAM, PHYSICAL & VOL LIGHTS


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Hey,

I'm having some issues with my current render, I'm working on a 360 image for a game with a spherical camera, and when I start rendering the volumetric lights in the scene mirror themselves. I've noticed that this does not happen with the standard renderer. (I'm using Physical, S22)

physical.thumb.png.d9eb850e0e0a00ae13f3c781d95c658c.pngstandard.thumb.png.94c39f797d1b57d4abb61bb8698febd5.png

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  • 11 months later...

I have been struggling with the same problem. Standard camera set at 120 degrees works fine.  Standard lights also fine. But visible or volumetric lights leave a glowing reflection hanging in the air exactly 360 opposite the source. This thread is about a year old. Any ideas yet?

 

image.png.4cea485b0484fff516948d248ea81226.png 

MR

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