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I'm having some issues with my current render, I'm working on a 360 image for a game with a spherical camera, and when I start rendering the volumetric lights in the scene mirror themselves. I've noticed that this does not happen with the standard renderer. (I'm using Physical, S22)


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I have been struggling with the same problem. Standard camera set at 120 degrees works fine.  Standard lights also fine. But visible or volumetric lights leave a glowing reflection hanging in the air exactly 360 opposite the source. This thread is about a year old. Any ideas yet?




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