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Constrain object to dynamic surface?


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I have a dynamic mesh that is being deformed by turbulence.

I've set up the mesh to emit particles with Emission set to shot and Speed to 0, so the particles sit on the surface.

I simply need those particles to stick to the surface as the mesh deforms.

Is this even possible in X-Particles?

 

EDIT: I just tried using the xpFollowSurface modifer with friction turned all the way up and it ALMOST works. Unfortunately the particles tend to shift around from frame to frame. 

 

Any advice is appreciated.

Thanks

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