Jump to content

Clones Constrained to Other Clones


Go to solution Solved by bezo,

Recommended Posts

Hi - I've got some noise moving a grid of cubes up and down. I have another grid of spheres and I want them to float over the cubes and follow the movement in synch.

 

Problem  is cubes being moved by scale on y parameter. So if I use same shader noise the scale of my spheres will be effected, but I don't want that. So I tried the same shader noise on the sphere cloner's 'y' position parameter, but can't really get to synch perfectly. Futzed around a bit w/ constraints but they wanted to look at original object position (instead of adjusted moving cloner positions) and its really just a face of cube moving not entire cube.

 

Anyway, can someone suggest something?

LogoTower_WIP.c4d

Link to comment
  • 2 weeks later...

Follow up - Secondary motion accomplished with shader effectors children of object I want to move (which is in turn child of the spheres that I set to not display, ie. cones just inherit spheres motion up and down) and then shader set to object mode with random 'H' rotation. works. thks.

Link to comment
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • LATEST ACTIVITIES

    1. 220

      Scene Nodes | Capsules file pit

    2. 3

      Flipped clones in multi-segments curve

    3. 2

      How to create continuous UV texture for irregular wall like shapes ?

    4. 52

      Looking forward to the next C4D release

    5. 3

      3DTOOLS.INFO | SUMMER Special - 30% OFF!

×
×
  • Create New...

Copyright Core 4D © 2023 Powered by Invision Community