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X-Particles - Explosia smoke colored by object texture?


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I'm new to X-Particles. I'm using it with Cycles 4D in S22. I'm trying to get a trail of smoke behind my model, and I'd like the smoke to use the color of the model (take it from the texture, so for example it appears in yellow from the yellow parts of the model). I know that having the object's texture drive the color is possible with regular X-Particles, but I don't know if Explosia can do the same thing.

 

Alternately, is there a way to get a smoke/dust/chalky look without using Explosia? Thanks in advance!

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