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Stop modifiers when emitter object touches a surface


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Hello,

 

I've run into an issue, hopefully someone knows the answer to. I've got an emitter emitting some objects with xpTurbulence and xpSpin modifiers applied. Underneath I've got a surface that the emitter objects will eventually reach and I'm using xpSticky so they don't fall through and stick to the surface. My problem is when the objects reach the surface the modifiers are obviously still active and the objects that are on the ground keep moving and spinning around and it just looks weird. My question is is it possible to disable the modifiers on those objects exactly when they touch the surface? 

 

Cheers

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