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My simulation shows the particles rotating but the actual render does not?

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still doesn't work =(. Is there anyway I can do this with the x particles material editor? I don't want to remake all the materials in the normal editor. Sorry, I am not that skilled at this yet.

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It should be working by now even using xparticles shaders. if you are using cycles i cant help much but i believe the problem is something related to materials or mapping.



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