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How to add particles to this simple setup


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Hey guys, newbie with X Particles here. I just want to do a very simple thing but it seems to be going nowhere. I am using a Disc with a Noise Shader, and just want the sphere particles to move based on the Noise and Stay on the plane. When i add an XPSpeed or XP Turbulence the spheres get all crazy and float up in the sky. I want a very simple thing: for the spheres to STAY on the plane and just move in a wavy way just as the Noise shader. How can i do that?

 

Attaching what i want to do exactly, just have the particles follow that wavy movement with possibly a little bit of turbulence but staying exactly on that plane all throughout that animation.

 

1774266739_ScreenShot2021-02-07at11_59_16AM.png.9343f0fb9131e6026ffa6f5510e120e3.png

 

 

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Thank you so much! 

 

I have managed to use that, i added an XPOcean and the result looks good, however i have 2 questions:

 

is there a way i can change the shape of XPOcean to be a Disk instead of a rectangle? As i want to fit it inside this circular shape

Untitled-1.thumb.jpg.e23203f0158df0129ece8d98c86ed88b.jpg

 

And one more question: is there a way i can avoid having particle collision without using XPPCollisions? The particles are too many, that would destroy my computer if i add the XPP Collisions, so i need to find alternative ways. I have already ticked "No Intersection" in the emitter and made the distance 1 cm, but im wondering if there is another way to have better collisions without it being too hard for the computer to process.

 

 

 

 

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