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Hi! I need to export animation of attached to mixamo rig objects to unreal engine. I can't figure out how to do bake it , so that every object didn't have to be attached to anythimg else. All I can have is a hierarchy of files with animation, that unreal can't read. 




Would be greatful for your help!

Снимок экрана (67).png

Снимок экрана (66).png

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  • natashats changed the title to bake attached objects

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