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Flatten polygon selection based on normals


bjlotus
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Hey guys, wondering if there's any way to modify this script to also work on angled surfaces? I also tried this script, but it changes the angle of the surrounding polys as well. Would love to be able to do this but also keep the surrounding edges parallel.

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50 minutes ago, mrittman said:

Someone shared with me that even Blender has tools for this kind of operation.

hmm, what is the condition of moving the points of the polys-to-flatten? I assume "points of unselected polys must not move out of the plane of their polygon", but then this would only work up to a border polygon. Need to fire up Blender to test...

 

(Also: In C4D, there is no "first"/"leading" polygon in a selection. Which means that you'd need a two-step dialog to specify the plane first, then the polygons to affect.)

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10 minutes ago, Cairyn said:

hmm, what is the condition of moving the points of the polys-to-flatten? I assume "points of unselected polys must not move out of the plane of their polygon", but then this would only work up to a border polygon. Need to fire up Blender to test...

 

(Also: In C4D, there is no "first"/"leading" polygon in a selection. Which means that you'd need a two-step dialog to specify the plane first, then the polygons to affect.)

 

Yeah, and I thought I came close by figuring out you can drag objects into the Modeling Axis manager, as you can see here by dragging a guide in. Unfortunately it's still going to angle the polys that are touching. Need to keep them horizontal somehow. Is there a plugin that allows you to align points to a spline or something? I suppose I could turn on snapping and move each one individually, but that's not very intuitive.

 

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