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How to vary the discplacement in an array of objects in the octane?


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Hello community,

 

I've seen tutorials showing how to vary the colors with the use of the gradient in diffuse, I've tried to do it intuitively using Mix and Multiply, nothing worked, I'm not being able to apply this variation of displacement, does anyone know how to do this? In this case, the variation also could be by turning the texture 90º + 180º + 270º

 

I'm using C4D R19 + Octane 3.07

2021-03-21.png

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