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Use render image cam as texture

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I'm stuck. I'd like to use the image a RS camera sees as a texture on an object and render that as my final image. For example a camera in the scene is pointing at an object and this is displayed on a monitor. Then I render the whole scene. Picture in picture. I'm sure it can be done but don't know how. Any suggestions?



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  • Bronze Contributor

cant say Ive used it but the camera shader under the mograph shader does it in R18 native render, dunno if that applies to redshift.



Screenshot 2021-04-07 at 17.12.05.png

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One small step further, found the diffuse shader in RS can hold a camera shader still without any actual image showing up in the render. I've attached a simple scene.



camera shading.c4d

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Just got a reply from RS, it's not possible


Redshift cannot render from multiple cameras at once, the c4d camera shader renders from that camera and the result is used as a texture on the main rendering camera

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