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Cloning onto connected matrix objects?

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  • Bronze Contributor

Drop them into a fracture object and use vertex in the object mode of the cloner.


Stop press, made an error there will post a file shortly

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  • Bronze Contributor

Ive just noticed an issue with that approach, if you add a random effector to the cloner you can suddenly see many more clones than there should be. Four times as many in the simplified file below.

I cant see a work around for that whilst staying as a matrix. you have the option to convert them to cloners using the Swap Cloner/Matrix option.



Matrix connect issue.c4d

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