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BREAK/SPLIT AN OBJECT IN HALF


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I'm working on a chocolate bar that I'd like to 'crack open' as in split it roughly down the middle with small debris to reveal the center

 

I'm trying the Voronoi fracture option but it can't seem to make it only fracture down the center. 

I was hoping someone can share their expertise on how to achieve this or if you know any tutorial to help me get a clearer idea.

Here is a reference of what I'm trying to make: 

https://www.artstation.com/artwork/1nJV8K
https://www.artstation.com/artwork/DxOgdo

 

Thanks!

 

Edited by Cerbera
Moved to correct section (see edit history)
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  • Fsociety changed the title to BREAK/SPLIT AN OBJECT IN HALF

Displacement, which I think you will heavily need in this scene, depends on evenly spaced polys all the way across and around the model. Yours are pretty even, but not even enough - you need square form polys everywhere for that to work best, rather than inconsistently sized rectangle ones. See those extra loops at the base and half way up your model ? Those have gotta go - you need even poly density everywhere.

 

But if you are doing a still shot, then I would model the 2 halves separately from the outset and build the break into the model, which to be honest, will offer you more control anyway than any procedural setup / auto-fracture setup.

 

CBR

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