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baking material subdivided displacement map into mesh geometry?


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Welcome to the Core ! 🙂

 

Yes, you can use a displacer deformer for that.

 

Of course your geometry will have to be high enough resolution to support that displacement for that plan to work...

 

CBR

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You are probably adjusting that SDS level too high for your machine to reasonably handle. You don't list your specs in your profile, and we haven't seen the actual mesh you are working with so impossible to tell...

 

CBR

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@CerberaI'm working with an rtx 2060, the subdivision level was set to 5 in the material, but when I set the subdivision surface modifier to 3 it still freezes up... if the renderer calculates the displacement map in 13 seconds with subd level 5 in the material, shouldn't subd level 3 in the modifier be easy for it to chew on?

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Ok, so your graphics card is decent, but viewport geo-level displacement is calculated on CPU, so that is not the important factor here; CPU single core speed is. And possibly memory too, because if you run out of that while it calculates, Cinema will also freeze.

 

But we don't know if that is the reason because we still haven't seen the topology density of your base mesh or any actual polygon numbers, so quoting SDS levels at us is fairly meaningless without that info ! You need to either upload the scene file to dropbox etc and link it here, or show us a wireframe screengrab that shows your setup, and the amount of polys in the scene (HUD can show this if enabled, or you can do a scene total from the Object Manager Object Menu).

 

CBR

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