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Cloning onto a Dynamic cloner ...


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Hi,

 

I have built a simple Mograph rig where a bunch of objects are 'pushed' apart by dynamics to create an abstract form.

 

I'd like to be able to add a secondary cloner (Cloner 'B') to randomly clone some smaller objects to the overall surface of the original cloner (Cloner 'A').

 

Ideally I want these secondary clones to be dynamic too (eg. not to intersect with one another) but not to interact with Cloner 'A', pushing the original objects further  apart. Can anyone advise on the most efficient way to do this?

 

I've attached a scene file with my progress so far (hit play & let the clones settle to see what I mean!)

 

Thanks,

 

🙂

procedural_geometry_example_01.c4d

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