Modelling a Fountain Pen
-
Recently Browsing 0 members
- No registered users viewing this page.
-
LATEST ACTIVITIES
-
37
Looking forward to the next C4D release
so we won't need X-Particles anymore and their licensing? -
31
Maxon shooting themselves in the foot: Educational Licenses Suspended.
in 2028 will it really matter? By then other software currently with better tools will only get better and more refined by 2028. -
2
Fixing Texture Filepaths
Well, you won't believe this. When trying some of the ideas you suggested, I got the spinning wheel of death. Might have come out of it, but after 5 min., I forced-quit. Now, I still had r19 open. Many models sold online are build with Max and provided in a couple of formats such as r11. I have r19 so I can open and save a scene to open in newer versions. Anyway, I thought, what the hell. I opened the same scene in r19. Broken textures as expected. I brought up the old Texture Manager, which for me anyway, used to be super slow to load fully. It loaded instantly and I tried Relink Assets and BOOM! It fixed all the links properly in 3 seconds. I reopened the scene in r25 and all is well. I have my workaround, but not explanation as to why the scene cannot be fixed in r25.2 -
3
Soft Body Bullet Issue
Ah ! sorry, didn't see the scene file and assumed the deformed thing was the plane ... Umm... you've mixed two different simulation methods. The Sphere has a tag from the Bullet system while the Plane has a Collider tag from the newer system. You'll never see the sphere collide with the floor this way But the weird deformation wasn't attributed to that. You had the "Self Collisions" enabled. -
10
Unreal Engine Sketchbook: Evan Alexander
Donuts on the Bridge
-
Recommended Posts