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Correctional PSD morph with multiple joint positions?


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  • 3 weeks later...

The three approaches that I know of, when working with corrective morphs is:

 

1) Having a good morph for an extreme pose, like an arm bending 90 degrees, and adjusting the morph's strength to a desired effect for all the inbetween rotations, like the arm at 45 degrees.

 

2) Having an additional morph, mix in to help the original along, when it's not getting the job done on it's own.

 

3) Having separate morphs entirely, and cycling through them as needed.

 

Having separate or mixing morphs can seem like a pain, but fortunately, they can be automated for animation with minimal effort, and I've found that these methods are much more efficient than noodling over one morph, trying to get it just right, so it fits all.

 

I hope this is useful.

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