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Applying IK-Spline to joints breaks joint positions


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On 9/9/2021 at 9:37 PM, Matches said:

I took a quick look at your constrictor scene, and the first thing I noticed was that in the neck chain, joints 23-41 were twisting off course and not keeping a consistent up axis. Once I fixed this, the rig behaved predictably without giving weird twists.

Try it for yourself and see if that helps. 🙂

How did you fix those?  They looked fine to me at first and they only 'broke' once I started moving the helper objects and then things would start flipping around or twisting badly.  The twisting part makes me uncomfortable since it makes it hard to animate any meaningful movement, but its also pretty tedious to work with 100+ joints so I might have to go and cut some of those and make it one long chain instead of a Neck, Hip, Tail setup like it shipped with, unless you'd recommend otherwise? The 'Hip' joint got deleted at some point it seems, making that horrid deformation in the middle

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