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Igor's Houdini Sketchbook


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A small screen shot update as I did a lot of changes and made a lot of performance improvements and also model improvement like you can see on the symbols.

Next is to properly UV this thing and paint in the Substance Painter and then render out properly.

 

image.png

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WOW!  Looks so cool - nice model too.  Can't wait to see lightning flying off of it 🙂

Good stuff! I can see your progress with every rendering 😉   The aberration, don't forget the aberration!

cool! would love to see the upstream variation options. How much it maintains functionality. 

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I knew Substance Painter can do justice with painting, but little did I knew it can do the same with rendering. Was playing around with its rendering and this is what I got for today, not to bad ey. :cowboypistol:

 

mjolnir_test_sp_render.jpg

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I started another mini project, but this time tackling more than one Houdini topic together to see how can I set a pipeline. For this one I was doing Modelling, Hair, Rigging, Texturing and little bit of ZBrush. Will follow with simulation and dynamics. I must say Vellum simulations are pretty dope and amazing...

 

First real try with Houdini's Hair system.

Active_Render.2.5.png

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1 minute ago, DasFrodo said:

Exactly the reason why it's the one module I've spent the most time with ;D

Make sure you keep it up...I cant believe how fun it is. :cowboypistol:

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Pika-wotsit lookin' good ! 🙂 Could we see him in some brighter, multi-directional  lighting, and get some closeups of that fur ?

 

CBR

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1 minute ago, Cerbera said:

Pika-wotsit lookin' good ! 🙂 Could we see him in some brighter, multi-directional  lighting, and get some closeups of that fur ?

 

CBR

I tried to get it, but for some reason I couldn't. But it was first try, so lets see if I can push this further.  Color is taken from the texture map, which is correct color but for some reason, Hair material renders what you see. Will have to dig more to see whats the issue.

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