R25 Expectations
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How to create continuous UV texture for irregular wall like shapes ?
i use my plugin UV splinemapper for this, we extra made this for curved or polygonal folder elements in building streets, furniture etc: https://3dtools.info/shop/spline-uv-mapper/ it generates a UVW map tag, that can be rendered in any engine and the result can be also rendered in other c4ds that not have this plugin. one controlls the fow of the UV via a simple c4d spline. no unfolding or bodypaint needed;) -
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Looking forward to the next C4D release
April Fools is right around the corner. Expect: "Maxon merges with Adobe..." , "Insydium confuses themselves with their licensing so much they sell to Maxon", "Maxon releases C4D 2025, with new integrated particles, fluids and pyro 3.0" -
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3DTOOLS.INFO | SUMMER Special - 30% OFF!
Hi All, As there seem more and more Chaos Vantage users, i want to point out that all our materials beside the few V-Ray dirt concretes materials, also work in Chaos Vantage real time rendering. Like for example from C4D V-Ray via live link to Vantage! -
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Draw primitives on surface of existing objects?
Yes, the placement tool (and scatter) work well for already existing objects in the scene, but I was talking about creating/drawing out the primitives as you model on the surfaces of other objects. I really hope somebody creates a new plugin for this someday, I much prefer working like that as opposed to creating a new primitive and then moving/scaling it over to where you're working every time. -
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Looking forward to the next C4D release
Don't get Maxon started. It only gives McGavran and the devs the chance to mess with our heads, the same way a fisherman will playfully poke a Canadian snow crab with a stick before hoisting it into a sack and taking it home to the wife to make a slow-cooker bisque with croutons, pepper, tomato and shrimp.1
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