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Voronoi Fracture question


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I'm trying to do a simple animation where an object animates through a MoText object to break it apart. I've watched this happen easily in many tutorials. The collider object hits the rigid object and the rigid cracks apart and falls to the ground. When I do this, the the collider hits, the pieces of the rigid text go flying wildly toward the camera. I've tried increasing gravity but that doesn't work. In all the tutorials, nobody seems to have to tweak anything. The pieces just crumble to the ground. What am I NOT doing?

 

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In the collision tab of the dynamics tag on the voronoi generatro, turn "Inherit Tag" to "None". The MoText produces a complex hierarchy that is probably messing with the inheritance. In general, the Voronoi generator takes care of distributing the tags to it's children, so you don't need to fiddle with this setting, as long as you don't want it to behave as a compound object. 

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