Jump to content

Animated Spline UV Mapping

Recommended Posts

I've animated a mushroom growing by keyframing a spline inside a lathe.

Now that I've animated it, I want to UV texture it but when I set current state to object it loses the animation.

Is there any way to keep the animation after turning it into an editable object?

Project attached for reference.

Mushroom Test.c4d

Link to post

No. If you are animating properties that are specifically part of a procedural setup, then of course the animation will disappear if you make that editable, and kill all the previously animatable properties. There is (and can be) no way to avoid that without choosing a different method of animation, like for example pose morph.


However both a lathe and a cylinder come with decent UVs out of the box, so after reversing point order on the spline to make those UVs not calculate backwards, that should give you a texturable result.




But if you need to UV unwrap this specifically, then I think you will need to find another way to animate the movement.



Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    No registered users viewing this page.


    1. 0

      Horizontal tearing in Sketch and Toon renders

    2. 0

      Picture viewer much brighter than viewport

    3. 4

      Make a hat fall through the air with controlable turbulence, lift and wind???

    4. 3

      Corona Renderer 7

    5. 4

      Make a hat fall through the air with controlable turbulence, lift and wind???

  • Create New...

Copyright Core 4D © 2021 Powered by Invision Community