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Are you able to have two pose morphs on one polygon object?

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Ok after having a look it was more complicated that you had mentioned, your using 2D vectors as drivers and have two pose morph objects on a single object.  After removing the eye pose morph object and added a new morph to the mouth pose morph object which closed the eye there was no issues.  So it looks like you have one pose morph object overriding another. Each pose morph object has a base pose and the morphs refers to that, but you have two Pose morph objects so each time one gets used it resets to the base pose of the other.


Solution is to use one single Pose morph object so all morphs can work with each other.



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