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How would you guys go about modeling this, thanks in advance for ideas :)


bryanfsmith

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I don't think you have Volume Builder in R19, so not that !

 

You could make a few of the segments via really simple box modelling (either use SDS or Iron tool to organi-size it) and then make those into soft bodies which you could collide either inside a render-invisible sphere, or just using an attractor to mash them all together.

 

One thing you probably can't do is use splines, as there a lot of 3 way junctions in this, which they cannot usually replicate. Apart from splines in metaballs possibly, which would allow that. I'd investigate the metaball tag particularly, which has the specific spline modes, and extra hull controls.

 

CBR

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7 minutes ago, Cerbera said:

I don't think you have Volume Builder in R19, so not that !

 

You could make a few of the segments via really simple box modelling (either use SDS or Iron tool to organi-size it) and then make those into soft bodies which you could collide either inside a render-invisible sphere, or just using an attractor to mash them all together.

 

One thing you probably can't do is use splines, as there a lot of 3 way junctions in this, which they cannot usually replicate. Apart from splines in metaballs possibly, which would allow that. I'd investigate the metaball tag particularly, which has the specific spline modes, and extra hull controls.

 

CBR

Thank you!, and I just updated my profile, and am on R22, so volume builder is fair game too

9 minutes ago, Cerbera said:

I don't think you have Volume Builder in R19, so not that !

 

You could make a few of the segments via really simple box modelling (either use SDS or Iron tool to organi-size it) and then make those into soft bodies which you could collide either inside a render-invisible sphere, or just using an attractor to mash them all together.

 

One thing you probably can't do is use splines, as there a lot of 3 way junctions in this, which they cannot usually replicate. Apart from splines in metaballs possibly, which would allow that. I'd investigate the metaball tag particularly, which has the specific spline modes, and extra hull controls.

 

CBR

Love the ideas and metaball sound great - would love to know how you thought I could use volume builder, but great ideas so far, many thanks Cerbera 🙂

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Create a sphere with a reasonable amount of subdivisions. 
Draw a poly selection on the surface, detach, extrude, add an SDS modifier. Repeat until you have enough shapes. Delete the sphere. 
Use a soft selection to tweak the shapes further and interweave them. 
 

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