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Slowing down Time-Node driven animation..


Fauna

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Heya,

I've been using the Time-Node to drive the offset of some cloners with a speed multiplier as per this tip:
https://lesterbanks.com/2013/02/using-an-xpresso-time-node-to-drive-animation-in-cinema-4d/

But I can't figure out a way to slow to a halt. Animating the multiplier down to zero results in the offset moving backwards. I've tried a number of routes including the memory node and adding / subtracting time before the multiplication calculation..

I'm starting to thing that it's not possible using this method, but if anyone has any ideas or a different approach that might work then I'd love to hear!
Thanks! 🙂

Rew_SpeedRig_solo.c4d

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Amazing! Thank you so much guys, these are both an enormous help! (and so simple/logical after all - you should have seen the mess of nodes I was finding myself in yesterday)

So, my python is pretty much non existent but, if I understand correctly, both solutions work the same. By taking the current value, adding a constant multiplied by a variable, and then repeating the calculation on next frame and so on? And Delta, in the xpresso one, is just a way of having the setup adjust correctly with different fps?

Soooo elegant! Thanks! 🤘🤘🤘

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