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The Sculpt Symmetry command doesn't seem to work


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The sculpt symmetry tools will transfer sculpting detail across symmetrically on your model. But your base mesh must be symmetrical for this to work. It sounds like your wanting to make a non-symmetrical model... symmetrical. You can not use the sculpting system for this.

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29 minutes ago, BubbaDaCaveman said:

Yep, it figures. Any way of making it symmetrical again, without going out of cinema 4d?

 

Only workflow I can think of would be to divide your model into two, throw away half of it, then use the Symmetry Object.

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Or maybe use a pose morph to morph it back to a state when the model was symmetrical. Because right now the project is almost finished with all the texturing and rigging done. Deleting half to make it symmetrical again is not viable. It's quite common to slightly mess up the symmetry at some point of time. Fixing it should be easy. I don't know maybe with a script like Absymmetry or something. Is there a script like that for Cinema?

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