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How are you guys making correctional Pose Morph Shapes?


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So, since it's common to have correctional Pose Morph shapes for the knees and shoulders when they bend. How are you guys making them?

 

At first I was building them without any problem, by first posing the model, then putting the Correction deformer under the skin deformer node. Do the editing on the Correction deformer then return back to the neutral pose and make a make a mesh from the current state. Then I use that mesh as the correctional Pose Morph shape for that particular pose and that's it.

 

I did this process on all the fingers and it worked, but for some reason for the knees, it's not working anymore.

 

I will keep looking for solution but meanwhile any help is most welcome.

 

Regards.

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