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How to Add Falloff to Cloner Visibility


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Hi,

 

Goal is to *kinda* simulate flashes from cameras in crowd. I've got animated noise in a Shader effector controlling the visibility of clones. OK so far. But I next want to restrict those random flashes to a moving band, sort of a moving rectangle - like a crowd wave effect. Anyway, I'm close with a linear falloff field but all the cloners outside the field are visible and I wan't them to be not visible. Played some with blending, inversing and adding a second falloff field, but no luck. Would appreciate any help. THks!

Crowd_Lights_1.c4d

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That got me on right track, thanks. Ended up with following setup: Shader effector  with paramaters turned off, Visibility clicked *AND* "use Alpha" unchecked made everything invisible. Then a Box falloff revealed a sliver of "crowd". Then an animated noise in a Shader field set to Subtract made a few random flash pops and the whole thing can just be moved across.

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