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Face morphs from FBX to C4D


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Simple solution is to create the base model with morph Tag and merge one fbx after another and apply as realtive morph target? I don't think there is a way to load mutiple external files as morphs at once.

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5 hours ago, zeden said:

Simple solution is to create the base model with morph Tag and merge one fbx after another and apply as realtive morph target? I don't think there is a way to load mutiple external files as morphs at once.


Hey Zeden,
how would you merge an fbx mesh and record that in the morph tag?

I was thinking, one would have to make polygonal adjustments to the base model by hand, trying to match fbx references one by one.

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