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Bake xpfoam to geometry? Or a way to scale the foam simulation?


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I'm new to using xparticles and I created a water+foam sim and need to place into another scene file. Problem is I didn't set the scale correctly, and need to modify the whole sim in order to fit into the scene correctly. I can reposition and rescale the openvdbmesher for the water, but I can't find a way to modify the xpfoam particles. Right now I'm rendering them with redshift using a redshift object tag. Is there a way to be able to do this? Another way to assign custom objects to the foam particles that can then be cached? 

Thanks!

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