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Proposal of new Tagging System & integration of C4D - Blender - Houdini


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I think this is a great idea as more people are using more than just C4D here or are transitioning to other software for certain projects. I am working on a C4D project now but I plan the next one, for example, to be in Blender as that is the only way I will fin ally learn to use it. I will be sure to be taking note on what works for me better in C4D or in Blender. 

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Great to see people are genuinely interested. I also think this could be super nice if done correctly. Ill make a first draft for myself tonight and then will try to setup forums tomorrow. 


Thanks for the ideas, I might include voting for this topic! ☺️

U-Render Quality Assurance Specialist | Core4D Contributions

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Jokes aside, I think it's a great idea!


I remember when CGTalk used to be an important place for the 3D community and they had this rule against software vs software threads, which I always thought was silly. Yes, there is a danger of such threads becoming flame wars, but with good moderation the information could be priceless for beginners.


I hate when veterans tell beginners that "it doesn't matter the software you use". Well, it does matter professionally. My last three full time positions specifically asked for someone with Maya knowledge. I would not get them just with my Cinema4D skills.


Also, some programs ARE better than others in some areas. Maya is miles ahead of any other general 3D software for character animation, rigging and skinning. Cinema 4D used to be miles ahead in Mograph and easy of use (not so much anymore), Zbrush is still king for sculpting (even though I like 3dCoat a lot), 3ds Max works much better with Revit and other engineering/architect software, Houdini is the king of parametric modeling, and so on and so forth.


So yes, I think this new forum idea for software comparison would be great. I don't think you need the sub-forums though. 

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  • Igor changed the title to Proposal of new Tagging System & integration of C4D - Blender - Houdini

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