Jump to content

Dear Visitors

If your confirmation email doesn't arrive, give us some time while we manually approve your account. Support ticket is not necessary, we are checking new registrations regularly and approving if registration requirements are met.

Please read Rules & Guidelines before posting around Forums. Information we seek is minimal and in the end saves us a lot of time and we are able to provide solutions faster.

Please consider supporting us via Contributions for all the work we are doing. Contributing even with the smallest amount, will remove ALL AD's and unlock some nice features like being able to be Tipped for providing help, or file etc.


Little Ship


Recommended Posts

I love it, I also love the test animation, especially music, it just seem to fit nicely. Also, your 3D print showcase is also awesome, You are building pretty big robot! :cowboypistol:

 

Only thing that seems missing on the image are the lights coming from the eyes...other than that, things looks good.

U-Render Quality Assurance Specialist | Core4D Contributions

Link to comment

Thanks!  Yeah it’s fun seeing things come together after long nights of work.  
 

and I’m super into 3D printing and bringing projects into the real world.  So fun to bounce in and out of reality.

ED002532-196C-4375-BC62-48DB193EEEDA.jpeg

Link to comment

I think your test is very close to realistic. My only issue with maybe the gravity or mass of the particles. The chunks appear to made of lighter material than concrete. Aside from that, it looks great.

Link to comment
5 hours ago, BigAl3D said:

I think your test is very close to realistic. My only issue with maybe the gravity or mass of the particles. The chunks appear to made of lighter material than concrete. Aside from that, it looks great.

yesssss I totally agree! 

 

I couldn't put my finger on why the chunks didn't quite feel right.  I'll mess around with the settings to try and get more of a concrete feel.  thanks!

Link to comment
On 9/7/2021 at 3:42 AM, Macmangan said:

Thanks!  Yeah it’s fun seeing things come together after long nights of work.  
 

and I’m super into 3D printing and bringing projects into the real world.  So fun to bounce in and out of reality.

ED002532-196C-4375-BC62-48DB193EEEDA.jpeg

I like The GOONIES too! It's one of my favorites 👍

 

 

Goonies2.jpg

Link to comment
On 9/7/2021 at 8:49 AM, BigAl3D said:

I think your test is very close to realistic. My only issue with maybe the gravity or mass of the particles. The chunks appear to made of lighter material than concrete. Aside from that, it looks great.

I was thinking very much the same thing. But the isssue here is more so with *the audio* than the animation. George Lucas says: 1/2 of the movie is audio.

 

The audio sounds more like light wooden fragments, something not only lacking volume, but lacking the brittle sound needed. The audio needs to convey: volume, compound sounds of impact, fracture, and many chunks of various sizes all landing. 

 

We are talking a large metal item flying at high speed. This audio should THUMP, RATTLE, SHEER, HUM and SHAKE. Layered SFX could do a lot.

 

And still further: consider the difference in sound of tooth picks, mouth swabs hitting the ground versus multi-size chunks of ceramic w/associated powder. (shrill, cutting, pingy, vibrating sound along w/the main thump). 

 

Close your eyes, play the clip, and ask what your ears are "seeing"

 

Finally:

-A camera shake might also be considered to convey impact.

-The music/SFX mix should give way to louder SFX impact. I'd consider even cutting the music abruptly to get an emotional jarring effect...or retiming audio mix there so sfx extends past music. (Don't know how this would work contextually)

Link to comment

For the quickness of the shot after the impact, I think less is more and right now it works for me.

 

...but with that said, if you want to add a bit more realism and "punch" to that shot, I think you need to increase the level of dust being created.  Right now, it seems to be a 2D element added in AE (and very faint for that matter) when it should be generated by the concrete particles themselves and follow their same dynamic trajectory.   Are you using X-Particles?  XP can handle mutli-physic simulations (volume breaking generating particles that can drive a smoke simulation).

 

There is no native fluid system in C4D so purchasing a plugin to add a few frames of additional realism may not be cost effective...though XP is such an amazing plugin, you will never regret owning it.  But if money is tight, as I said before, right now it works for me given how quickly the shot lasts.

 

Dave

Sorry...but I simply do not have enough faith to be an atheist.

Link to comment

One other comment....the robots eyes.  He is looking right at the wall before he breaks through it.  Shouldn't he be looking to the left (his  right) and at the opening rather than looking at what he is going to run into?  When he scraped the wall earlier, he was not looking at where he was going to scrape the wall but rather was looking to where he needed to go.  So he should again be looking at where he needed to go  before he breaks through the wall and that would be the opening to the left of the impact point.

 

Dave

Sorry...but I simply do not have enough faith to be an atheist.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    No registered users viewing this page.

  • LATEST ACTIVITIES

    1. 0

      Windows from polygons - example nodes

    2. 462

      Cinema R25 Release

    3. 3

      Angle difference between 2 matrices

    4. 462

      Cinema R25 Release

    5. 462

      Cinema R25 Release

×
×
  • Create New...

Copyright Core 4D © 2021 Powered by Invision Community