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Shadow Pass Not Rendering


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Hey C4Ders,


So, I have set up a scene with a beauty, shadow, and object buffer pass. I have a sky element, with white luminance as the main light, and then I have an infinite light, for casting shadows only. For some reason. The shadow pass always comes up pure white. The only way I can seem to get shadows is if I turn off "shadow caster" but then that lights my scene in a way I do not want.
I would like my infinite light to ONLY cast shadows, and also be visible in the shadow pass.


I've attached a scene file



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From what I've tried here, the shadows kinda look ok. Could you give more details on how you wanted to look?
Here's some suggestions:

Maybe using falloff on the light to control how bright it could be.

Not using 100% white on the Sky Material, that could help on the Global Illumination too. 

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