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How to bake Normals from Geometry?

Go to solution Solved by Cesar,

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  • Cerbera changed the title to Possible in c4d? Baking Normals from geometry

Thanks chaps for the replies.

That's pretty suprising to be honest. (Although I'm glad it wasn'y just my poor knowledge of Cinema). Would have thought this sort of think was pretty necessary for game art etc?

Hey ho, off to Blender we go.



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  • Solution

If you don't want to use plugins and only the C4D features, you can make your own normal material with 3 layers of falloff shaders in Camera space, linear gradient, each RGB color in one XYZ direction (1,0,0 for red, 0,1,0 for green, 0,0,1 for blue), and make sure you disabled the Color Management  in the Image Color Profile render settings.


Apply this material fo your objects and the camera will be the render projection. I don't know if it's really that you want but it normally works for this purpose.




normal material.png

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11 minutes ago, Cesar said:

Nice !


There is also the Normal Pass of the Multi-pass of C4D but I don't understand how to use it well because it's black when normals are negative, so the result seems to be pretty useless, but maybe I do it wrong 🤔

Do you know a C4D plugin for this?

U-Render Quality Assurance Specialist | Core4D Contributions

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  • Igor changed the title to How to bake Normals from Geometry?
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