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How to bake Normals from Geometry?


davetwo
Go to solution Solved by Cesar,

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Here is a geo to normal bake using the Bake material tag on a flat plane:

Enable Normal and a slot for geo appears. Drag model into it and swatch x&y

 

Multiple objects need to be booled together since C4D only recognizes connected meshes it seems

Second pic is the rendering using the baked normal map on the plane

 

247627026_NormalBake.png.77f7b655d50f9ccfc2cf090a5bee2bb9.png

Normal Bake Render.png

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I once found a normal map shader on the internet somewhere

 

You can 100% create it in cinema as normal maps are simply geometry lit by 3 colors, you can do it with a directional light setup even

 

image.png.f2125d22e1bdb7eaaa96ab1c0e72b546.png

 

Works perfectly fine, seems to use the gradient method mentioned before

 

If I am not mistaken then this method should also be more accurate than baking to a plane traditional style because you are directly rendering the geometry and not projecting it onto something else (or Im being stupid right now, but I vaguely remember this being superior to my plane bakes)

 

Uploading here:

 

NormalShader.c4d

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Just now, Shrike said:

I once found a normal map shader on the internet somewhere

 

image.png.f2125d22e1bdb7eaaa96ab1c0e72b546.png

 

Works perfectly fine, seems to use the gradient method mentioned before

 

Uploading here

NormalShader.c4d 193.84 kB · 0 downloads

Looks awesome and while you here, congrats on Synthetik part 2. Looks really great. :cowboypistol:

U-Render Quality Assurance Specialist | Core4D Contributions

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  • Igor changed the title to How to bake Normals from Geometry?
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