Cinema R25 Release
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38
Looking forward to the next C4D release
Judging only from what McGravan has shared, this is not wat will happen. All I see is an easier way to access the capabilities of Thinking Particles "porting" them to the standard model. For example XParticles offer APIC and FLIP simulations, particle caching, compatible with native rendering as well as Cycles4D rendering, XParticles contain extra data like temperature for fire and smoke simulations. C4D's Pyro system is voxel based. I guess you will still be able to recreate the xpPushApart and xpFlock effect but slower. We haven't seen any equivalent of the xpInfectio modifier. Also I have no idea about what the Rigid and Cloth dynamics XParticles offer and how they compare to C4D's simulations. So it is possible that XParticles still provide a better engine for those. But if don't rely on the above for your job you can safely abandon it. The only thing I'm definitely uncertain about is how this will compare with the xpFluidFX Granular solver in terms of viewport refresh rate. The banana teaser was impressive. Could there be a big surprise announcing the acquiring of XParticles from MAXON and all we see is XParticles icons redesigned ? I doubt that. It would be much more realistic to acquire the bankrupt U-render than Insydium. -
38
Looking forward to the next C4D release
so we won't need X-Particles anymore and their licensing? -
31
Maxon shooting themselves in the foot: Educational Licenses Suspended.
in 2028 will it really matter? By then other software currently with better tools will only get better and more refined by 2028. -
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Fixing Texture Filepaths
Well, you won't believe this. When trying some of the ideas you suggested, I got the spinning wheel of death. Might have come out of it, but after 5 min., I forced-quit. Now, I still had r19 open. Many models sold online are build with Max and provided in a couple of formats such as r11. I have r19 so I can open and save a scene to open in newer versions. Anyway, I thought, what the hell. I opened the same scene in r19. Broken textures as expected. I brought up the old Texture Manager, which for me anyway, used to be super slow to load fully. It loaded instantly and I tried Relink Assets and BOOM! It fixed all the links properly in 3 seconds. I reopened the scene in r25 and all is well. I have my workaround, but not explanation as to why the scene cannot be fixed in r25.2 -
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Soft Body Bullet Issue
Ah ! sorry, didn't see the scene file and assumed the deformed thing was the plane ... Umm... you've mixed two different simulation methods. The Sphere has a tag from the Bullet system while the Plane has a Collider tag from the newer system. You'll never see the sphere collide with the floor this way But the weird deformation wasn't attributed to that. You had the "Self Collisions" enabled.
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