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xParticles - particles spin ? is it possible to activate it with fields ?


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Hi again, another issues with particles. Maybe some one has figured this out already.

I have a mesh, I emit particles on each polygon, I use xpFragmenter to attach each polygon to a generated particles and with turbulence modifiers they just fly off. But the polygons are not getting any spin from xpSpin modifier. 
I know about rotation in the Emitter settings, but those are being applied immediately after particles spawn. I need to trigger it later, once they flying away. I have tried keyframing the values but that didn't work unfortunately. 

 

Any way of doing that ? Seems like xpSpin ignores the mesh that's being created with xpFragmenter.

 

hmm, nevermind 😄 i think i got it 😜 not very random, but it will do just fine 

 

image.png.9921dccd888350e8bdcf09cad3f21490.png

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