Jump to content

Dear Visitors

If your confirmation email doesn't arrive, give us some time while we manually approve your account. Support ticket is not necessary, we are checking new registrations regularly and approving if registration requirements are met.

Please read Rules & Guidelines before posting around Forums. Information we seek is minimal and in the end saves us a lot of time and we are able to provide solutions faster.

Please consider supporting us via Contributions for all the work we are doing. Contributing even with the smallest amount, will remove ALL AD's and unlock some nice features like being able to be Tipped for providing help, or file etc.


Character Component Mirror Crash


skalape
Go to solution Solved by skalape,

Recommended Posts

Hi, please could you help me, I tried everything, when I building rig with this character template example, after adding second ear (R_Ear)

Cinema always crashing. It's absolutely simple example of rig, recreated by face rig template. I recreated whole face_rig, everything works

fine, just ears not. Please could you have a look on this scene and try it like character template, and try help me please? I think that problem is in mirroring components of bones. 

Thank you very much.

 

WOTH_CHARACTER_DAB_SOURCE_DIV_TEST03.c4d

Link to comment

I am not beside of my PC now, but ill take a look tom and let you know. If its constantly crashing it’s probably a bug. Would be also good that you record a short video of what you do to trigger the crash. 
Another thing you should do is to share your hardware information …

U-Render Quality Assurance Specialist | Follow Houdini PolyMarvels  YouTube | Twitter | Discord

Link to comment

That is a bug and not much we can do to help. The best you could do is to report this to Maxon, send the video and your HW information. Unfortunately, you are not going to see this fixed in R23. It may be that its working on R25 or S24, so if you would like this to see fixed, you'll have to update your C4D version.

U-Render Quality Assurance Specialist | Follow Houdini PolyMarvels  YouTube | Twitter | Discord

Link to comment
  • Solution

Alright I found the solution. I didn't realize how I did it on symmetry components which works. Rig part with all component tags must be mirrored with mirror tool,

and not to be created separately on L/R side. On more complex parts I did it like this and on one bone components I made a separate L/R components that don't accept mirror setting in component tag.

Link to comment
9 minutes ago, skalape said:

Alright I found the solution. I didn't realize how I did it on symmetry components which works. Rig part with all component tags must be mirrored with mirror tool,

and not to be created separately on L/R side. On more complex parts I did it like this and on one bone components I made a separate L/R components that don't accept mirror setting in component tag.

You should still report this to Maxon, this is a legit issue... 🙂

U-Render Quality Assurance Specialist | Follow Houdini PolyMarvels  YouTube | Twitter | Discord

Link to comment
Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    No registered users viewing this page.

  • LATEST ACTIVITIES

    1. 0

      Transfering Position animation trough Motion Clip on to Scaled Character

    2. 0

      Moving materials -- from one object to another different sized object

    3. 25

      Whistle for Me - Short horror animation

    4. 3

      Tried everything to get this environment without luck. Can you help?!

    5. 53

      Houdini 19 - 11min Sneak Peek

×
×
  • Create New...

Copyright Core 4D © 2021 Powered by Invision Community