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Studying a complex 3D model.


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My primary advice here is 'build it from the same parts as it is in the real world. So that top section is 4 separate parts, though you can start them all from the same model. You just need to patch that top section in the way that is most helpful to your plans, which is like this initially.

 

1337256202_Drinkmakertopo.thumb.gif.de2492b36119e1ee4d1f6e6d4d682cba.gif

 

 

So, as you can see, most of this started with disc primitives, and expanded from there with regular poly tools and techniques.

SDS gets you the curves of course and the box corners / control loops get you the control of them...

 

CBR

 

 

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2 hours ago, Cerbera said:

My primary advice here is 'build it from the same parts as it is in the real world. So that top section is 4 separate parts, though you can start them all from the same model. You just need to patch that top section in the way that is most helpful to your plans, which is like this initially.

 

1337256202_Drinkmakertopo.thumb.gif.de2492b36119e1ee4d1f6e6d4d682cba.gif

 

 

So, as you can see, most of this started with disc primitives, and expanded from there with regular poly tools and techniques.

SDS gets you the curves of course and the box corners / control loops get you the control of them...

 

CBR

 

 

 

Thanks for explaining. Could you teach me how you created that? Is this the right way to start? Thanks,

 

image.png.62c13ead8a1dd7f2836d92f6cfcc5093.png

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Almost. I started like this with a disc, but with an inner radius set before I made it editable and split half of it off. We don't need the inner part of the circle because we want to design our own topology there and avoid all the triangles.

 

image.png.048f986e79f7d528897a428a6d404706.png

 

CBR

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35 minutes ago, Cerbera said:

Almost. I started like this with a disc, but with an inner radius set before I made it editable and split half of it off. We don't need the inner part of the circle because we want to design our own topology there and avoid all the triangles.

 

image.png.048f986e79f7d528897a428a6d404706.png

 

CBR

 

Thanks! To build the inner part of circle, should I select the inner edges of it and scale them down? or should I use the Polygon pen?

 

image.png.662a2ff0b7e29a4a2c721f8198069e36.png

image.png.4b26891ac1441e5d4b0831253fa7d1ca.png

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Don't do anything that creates triangles ! Always patch to quads, but how you do that is entirely up to you. I used bridge personally on that bit.... or just take this red line out to restore all the quads 😉

 

image.png.045d7b646c722a02f8ade73d9468564e.png

 

CBR

 

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1 minute ago, Cerbera said:

Don't do anything that creates triangles ! Always patch to quads, but how you do that is entirely up to you. I used bridge personally on that bit....

 

CBR

 

 

Thanks, I think I made it correctly. How did you make the other parts?

 

image.png.f73d146a53f22b74ccf7e7d78a0c8fb4.png

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21 minutes ago, Cerbera said:

Don't do anything that creates triangles ! Always patch to quads, but how you do that is entirely up to you. I used bridge personally on that bit.... or just take this red line out to restore all the quads 😉

 

image.png.045d7b646c722a02f8ade73d9468564e.png

 

CBR

 

 

I have no idea of making the middle part.

image.png.d00091df16ad0660521ddd80dce4aa5d.png

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I was kinda hoping you could see how to proceed by looking at my suggested topology above. But most parts are made from others. Consider this part here...

 

image.png.31423aca8b2819dbb7fe873bf9669a39.png

 

So I have started this by selecting the most of the perimeter loop on the existing centre piece then ctrl-scaled (or extruded) that out to get an outer loop. Then I split that off, and expanded it to square form, acknowledging the edge flow from the piece above to make sure my edges lined up and I was matching any control loops I had added there...

 

CBR

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3 hours ago, Cerbera said:

I was kinda hoping you could see how to proceed by looking at my suggested topology above. But most parts are made from others. Consider this part here...

 

image.png.31423aca8b2819dbb7fe873bf9669a39.png

 

So I have started this by selecting the most of the perimeter loop on the existing centre piece then ctrl-scaled (or extruded) that out to get an outer loop. Then I split that off, and expanded it to square form, acknowledging the edge flow from the piece above to make sure my edges lined up and I was matching any control loops I had added there...

 

CBR

 

Could you take a look at what I've done so far? I think something went wrong...

 

image.png.9693e9128077aba499c2a21708d3a396.png

 

image.png.2cd3d9378b2a5f6c761b525af36d977e.png

 

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Yep - that is the sort of SDS result we expect from a model that doesn't have any segmentation in the sides, and has uneven segmentation around the perimeter.

You also seem to have abandoned the building it from separate parts strategy, which is not a good idea if you are trying to make this realistic. Other than those things there is nothing actually wrong with the topology you have, just that it doesn't yet serve the purpose it needs to.

 

To be honest it is hard for me to advise further when I only have 1 tiny pic for reference !

 

CBR

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35 minutes ago, Cerbera said:

Yep - that is the sort of SDS result we expect from a model that doesn't have any segmentation in the sides, and has uneven segmentation around the perimeter.

You also seem to have abandoned the building it from separate parts strategy, which is not a good idea if you are trying to make this realistic. Other than those things there is nothing actually wrong with the topology you have, just that it doesn't yet serve the purpose it needs to.

 

To be honest it is hard for me to advise further when I only have 1 tiny pic for reference !

 

CBR

 

Right...I feel that I need to restart from this. Could you help me with this further? Here is the link to the reference.

 

image.png.ded6d5d2ebdb866a30736419b02d1f68.png

https://sodastream.com/products/terra?variant=31832071897130&utm_medium=cpc&utm_source=google&utm_campaign=Google_Shopping&gclid=CjwKCAjwqeWKBhBFEiwABo_XBp9MpZn-6xGYec-Wg-gaN8zOme8HcxxoptWVyF8OH-bmeHOqFHfkPRoCA44QAvD_BwE

 

 

WaterMaker Modeling_0001.c4d

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